FPS (first-person shooter) games are one of today's most popular game genres. In this hands-on course, you'll learn to use the Unity game engine to build an FPS game all the way from nothing to a complete game.
Designed for learners with a core understanding of the Unity game engine (familiarity with the Inspector, know how to get around scene view, etc.), this video teaches you the skills you need to create your own FPS games. …
Creating First-Person Shooter Games with Unity
Video description
FPS (first-person shooter) games are one of today's most popular game genres. In this hands-on course, you'll learn to use the Unity game engine to build an FPS game all the way from nothing to a complete game.
Designed for learners with a core understanding of the Unity game engine (familiarity with the Inspector, know how to get around scene view, etc.), this video teaches you the skills you need to create your own FPS games.
Gain experience with creating a complete FPS game using the Unity game engine
Build the environment, weapons, and the first-person controller
Discover how to create an AI enemy that can attack the player
Learn about level design, re-spawning, power-ups, health boosts, and speed pickups
Understand the Unity remote, mobile controls, adding explosions, and adding audio
Build a game you can modify and add to later on
Jon Manning is a co-founder of Secret Lab, where he makes games and does research. He has written about a dozen technical books for O'Reilly Media, and wrote two games for ABC Australia's children's TV series Play School and one for Qantas Airways. He's currently working on Button Squid, a top-down puzzler for iOS, and is fond of making cool tools for rad devs.
Building A First-Person Controller Part 1
00:04:42
Building A First-Person Controller Part 2
00:04:52
Building Weapons Part 1
00:08:28
Building Weapons Part 2
00:06:54
Enemies
00:08:31
Re-Spawning
00:06:23
Basic AI Part 1
00:02:33
Basic AI Part 2
00:06:50
Powerups And Health Part 1
00:05:44
Powerups And Health Part 2
00:06:20
Speed Pickups
00:05:48
Level Design Basics Part 1
00:04:52
Level Design Basics Part 2
00:05:45
Making Improvements
Using Unity Remote
00:01:49
Better Mobile Control
00:03:30
Improved Artificial Intelligence
00:08:41
Player Re-Spawning
00:01:59
Responding To Damage
00:04:32
Adding Explosions
00:02:14
Adding Audio
00:03:34
Conclusion
Wrapping Up
00:00:54
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